Winning blow: king to h1 (g1·23)
c9-15819naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1110 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f2, rook b1 f1, bishop g2 a5, knight c2 f5, pawn a2 h2 d3 g3 c4.
Black: king d8, queen g8, rook a8 e8, bishop d7 h8, knight e2, pawn g4 b6 d6 h6 a7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
White are ahead by 3 points of material (36 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on d8.
It is White to move on move 21, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: b.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Kh1 Bxf5 22. Qxf5
Why it works
- Great move! king to h1 keeps the pressure (+6.2).
- Spot on — queen to f5 (+5.8).
- You win decisive material (+5.8).
- If instead Bxf5, then Qxf5 and you stay on top.
Move by move
- 21. Kh1 — king to h1
- Bxf5 — bishop to f5 (capture)
- 22. Qxf5 — queen to f5 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #279.
SP-279 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.
The king starts on d1, the rooks on b1 and f1, the queen on g1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 578.
The engine's main line opens with f4.
Morozov Balance Index: 3 of 100 — class D — largest edge. Engine evaluation of the starting position: +51 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #279Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-279
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