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Winning blow: pawn to e7 (e6·18)

Shuffle Rating 1470Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1470 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen d8, rook e5, bishop h3, pawn a2 b2 e2 h2 b3 e6.

Black: king b7, bishop c6, pawn a5 h5 a7 c7.

10 white and 6 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 16 points of material (23 against 7; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on b7.

It is White to move on move 26, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): d, f, g — natural highways for the rooks and queen. Half-open for White: c.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. e7 a6 27. Bc8+ Kb8 28. Bxa6+

Why it works

  • Sensible development: pawn to e7.
  • Spot on — bishop to c8 (#4).
  • Precise: bishop to a6 is the top choice (#3).
  • You win decisive material (+15.0).
  • If instead a6, then Bc8+ and you stay on top.

Move by move

  • 26. e7 — pawn to e7

Types in this puzzle

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #282.

SP-282 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).

The king starts on c1, the rooks on b1 and g1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 581.

The engine's main line opens with Nb3, bringing the knight out to b3.

Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #282

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-282

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