Mate in 3: queen to h7 (h4·7)
c9-15872naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 2210 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen h4, rook d1, bishop b1 b8, knight a1 e1, pawn a2 b2 e2 f2 c3 h3 d4.
Black: king g8, rook d8, bishop c8, knight d6 e6, pawn c5 d5 f6 a7 b7 e7.
14 white and 11 black pieces are on the board; the puzzle position arises after move 15.
The position in numbers
White are ahead by 13 points of material (33 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g8.
It is White to move on move 15, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
15. Qh7+ Kf8 16. Bg6 Ng5 17. Qh8#
Why it works
- Great move! queen to h7 keeps the pressure (#2).
- Well found: bishop to g6 (#1).
- Strong! queen to h8 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Kf8, then Bg6 and you stay on top.
Move by move
- 15. Qh7+ — queen to h7 with check
- Kf8 — king to f8
- 16. Bg6 — bishop to g6
- Ng5 — knight to g5
- 17. Qh8# — queen to h8 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #164.
SP-164 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on f1, the rooks on d1 and h1, the queen on g1.
The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 798.
The engine's main line opens with c3.
Morozov Balance Index: 16 of 100 — class D — largest edge. Engine evaluation of the starting position: +39 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #164Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-164
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