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Winning blow: pawn to d6 (c5·6)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen h4, bishop b1, pawn a2 e2 b3 h3 d4 c5.

Black: king a8, queen g8, rook d6, knight e6, pawn f5 c6 a7 b7 h7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

Black are ahead by 4 points of material (18 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on a8.

It is White to move on move 34, with 26 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: f.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. cxd6 b6 35. b4 a5 36. Bxf5

Why it works

  • Great move! pawn to d6 keeps the pressure (+3.5).
  • Spot on — pawn to b4 (+3.4).
  • Precise: bishop to f5 is the top choice (+2.8).
  • You win a piece — the rook.
  • If instead b6, then b4 and you win the rook.

Move by move

  • 34. cxd6 — pawn to d6 (capture)
  • b6 — pawn to b6
  • 35. b4 — pawn to b4
  • a5 — pawn to a5
  • 36. Bxf5 — bishop to f5 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

About this position

These pieces come from starting position #316.

SP-316 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on e1, the rooks on d1 and f1, the queen on c1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneScout family; read right to left it becomes position 364.

The engine's main line opens with f4.

Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +56 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #316

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-316

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