Mate in 3: bishop to d7 (a4)
c9-16255naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1860 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen d6, rook b1, bishop a4 f4, knight d2, pawn g2 h2 e4 c5.
Black: king c8, rook a8 h8, knight b4, pawn a5 e5 g5 f6 b7 h7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 8 points of material (27 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on c8.
It is White to move on move 26, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: a, b, f.
White hold the bishop pair, an edge in open lines. The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Bd7+ Kd8 27. Bg4+ Ke8 28. Bh5#
Why it works
- Best move. bishop to d7 is exactly what the engine plays (#2).
- Spot on — bishop to g4 (#1).
- Precise: bishop to h5 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kd8, then Bg4+ and you stay on top.
Move by move
- 26. Bd7+ — bishop to d7 with check
- Kd8 — king to d8
- 27. Bg4+ — bishop to g4 with check
- Ke8 — king to e8
- 28. Bh5# — bishop to h5 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Discovered check
The moving piece opens a check — and is free to grab anything meanwhile.
With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #540.
SP-540 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.
The king starts on d1, the rooks on a1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: b2, g2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 524.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #540Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-540
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