Winning blow: bishop to f5 (b1·6)
c9-16310naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook c1 h1, bishop a1 b1, knight e1 c3, pawn a2 d2 f2 g2 b3 c4.
Black: king f8, queen f5, rook c8 g8, bishop a8 b8, knight f6 d8, pawn c5 b6 a7 d7 h7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
Black are ahead by 8 points of material (28 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 14, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. Bxf5 Ne6 15. Ne2 Ke7 16. Bxh7
Why it works
- Great move! bishop to f5 keeps the pressure (+2.2).
- knight to e2 develops smoothly.
- Precise: bishop to h7 is the top choice (+2.3).
- You win a piece — the queen.
- If instead Ne6, then Ne2 and you win the queen.
Move by move
- 14. Bxf5 — bishop to f5 (capture)
- Ne6 — knight to e6
- 15. Ne2 — knight to e2
- Ke7 — king to e7
- 16. Bxh7 — bishop to h7 (capture)
Types in this puzzle
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
About this position
These pieces come from starting position #432.
SP-432 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on c1 and h1, the queen on f1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the RampartGuard family; read right to left it becomes position 719.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 95 of 100 — class A — most balanced. Engine evaluation of the starting position: +3 centipawns for White (depth 46, 400 000 000 nodes).
In 50 self-play games White scored 54.0% (95% CI 40.4–67.0%).
Explore position #432Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-432
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