♚Open in the app

Winning blow: queen to f3 (d1·3)

Shuffle Rating 1150Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1150 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen d1, rook h1 d4, knight e3, pawn c3 b4 b5 h5.

Black: king g8, queen e5, rook f8, bishop f3, pawn c4 h6 e7 g7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 5 points of material (26 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on g8.

It is White to move on move 29, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, d, f — natural highways for the rooks and queen. Half-open for White: e, g.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Qxf3 Rxf3+ 30. Kxf3

Why it works

  • Great move! queen to f3 keeps the pressure (+4.2).
  • Well found: king to f3 (+4.2).
  • You reach a winning position (+4.2).
  • If instead Rxf3+, then Kxf3 and you stay on top.

Move by move

  • 29. Qxf3 — queen to f3 (capture)
  • Rxf3+ — rook to f3 (capture) with check
  • 30. Kxf3 — king to f3 (capture)

Types in this puzzle

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #12.

SP-12 · BastionGuard — King off-centre on c or f with both knights on inner files.

The king starts on f1, the rooks on e1 and h1, the queen on a1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: d2.

The setup belongs to the BastionGuard family; read right to left it becomes position 956.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #12

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-12

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: