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Winning blow: queen to e6 (d7·5)

Shuffle Rating 2060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 2060 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, queen d7, rook e1, bishop a1, knight d2 f3, pawn a2 f2 g2 f4 h5.

Black: king g8, rook f7 f8, bishop a8, pawn a5 b6 g6 h6.

11 white and 8 black pieces are on the board; the puzzle position arises after move 25.

The position in numbers

White are ahead by 11 points of material (28 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h2, the black king on g8.

It is White to move on move 25, with 59 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: b.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

25. Qe6 Be4 26. Rxe4 Rb8 27. Qxg6+

Why it works

  • Sensible development: queen to e6.
  • Spot on — rook to e4 (#3).
  • Precise: queen to g6 is the top choice (#2).
  • You win a piece — the bishop.
  • If instead Be4, then Rxe4 and you win the bishop.

Move by move

  • 25. Qe6 — queen to e6

Types in this puzzle

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #17.

SP-17 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.

The king starts on g1, the rooks on f1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartGuard family; read right to left it becomes position 939.

The engine's main line opens with h4.

Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #17

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-17

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