Winning blow: king to g2 (f2·4)
c9-16502naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen b2, rook c1 f1, bishop f3, pawn e2 h2 b3 g3 a4 f4.
Black: king h6, queen e3, rook e7 g8, knight a6, pawn a5 h5 g6 f7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 2 points of material (28 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on h6.
It is White to move on move 28, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Kg2 Rge8 29. Rfd1 Qb6 30. Rd5
Why it works
- Great move! king to g2 keeps the pressure (+3.4).
- Spot on — rook to d1 (+3.4).
- Precise: rook to d5 is the top choice (+3.4).
- You reach a winning position (+3.4).
- If instead Rge8, then Rfd1 and you stay on top.
Move by move
- 28. Kg2 — king to g2
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #871.
SP-871 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on b1 and e1, the queen on a1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: f2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 82.
The engine's main line opens with b4.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #871Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-871
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