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Winning blow: bishop to a3 (b2·2)

Shuffle Rating 2100Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 2100 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c1, rook e1 h3, bishop b2 h7, knight c4, pawn a2 f2 g2 h4.

Black: king f8, rook c8, knight b5, pawn a5 f6 g7.

11 white and 6 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 21 points of material (32 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f8.

It is White to move on move 29, with 58 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d, e — natural highways for the rooks and queen.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Ba3+ Kf7 30. Ne5+ fxe5 31. Rf3+

Why it works

  • Best move. bishop to a3 is exactly what the engine plays (#2).
  • Spot on — knight to e5 (#3).
  • Precise: rook to f3 is the top choice (#3).
  • You win decisive material (+15.0).
  • If instead Nxa3, then Qe3 and you stay on top.

Move by move

  • 29. Ba3+ — bishop to a3 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #56.

SP-56 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.

The king starts on g1, the rooks on d1 and h1, the queen on f1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the RampartScout family; read right to left it becomes position 909.

The engine's main line opens with c4.

Morozov Balance Index: 9 of 100 — class D — largest edge. Engine evaluation of the starting position: +44 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #56

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-56

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