Winning blow: queen to f3 (e3·2)
c9-16743naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen e3, rook e1 c7, bishop d4, knight f4, pawn a2 b2 d2 h2 g3 f5.
Black: king e8, queen f3, rook b8 h8, bishop f6 f7, knight g5, pawn a4 h5 d6 e7.
12 white and 11 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
Black are ahead by 1 points of material (31 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on e8.
It is White to move on move 28, with 6 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: e.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Qxf3 Nxf3 29. Bxf6 Nxe1 30. Bxh8
Why it works
- Brilliant! The queen on f3 is a sacrifice that works — you stand better (+2.9).
- Well found: bishop to f6 (+3.3).
- Precise: bishop to h8 is the top choice (+3.4).
- You win a piece — the queen.
- If instead Nxf3, then Bxf6 and you win the queen.
Move by move
- 28. Qxf3 — queen to f3 (capture)
- Nxf3 — knight to f3 (capture)
- 29. Bxf6 — bishop to f6 (capture)
- Nxe1 — knight to e1 (capture)
- 30. Bxh8 — bishop to h8 (capture)
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Simplification
Trade the heavy pieces and steer into a won endgame.
Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.
About this position
These pieces come from starting position #319.
SP-319 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.
The king starts on d1, the rooks on c1 and e1, the queen on b1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneScout family; read right to left it becomes position 352.
The engine's main line opens with c3.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #319Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-319
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