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Winning blow: king to e2 (d1·12)

Shuffle Rating 970Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen h8, rook a1 g1, bishop e1 f1, knight g4, pawn a2 d2 h2 c3 e3 f4.

Black: king c8, queen c7, rook d8, bishop a4 f8, pawn d4 b6 a7 f7 g7.

13 white and 10 black pieces are on the board; the puzzle position arises after move 16.

The position in numbers

White are ahead by 9 points of material (34 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on c8.

It is White to move on move 16, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

16. Ke2 dxe3 17. dxe3 Bc5 18. Qxg7

Why it works

  • Great move! king to e2 keeps the pressure (+4.2).
  • Spot on — pawn to e3 (+4.3).
  • Precise: queen to g7 is the top choice (+4.7).
  • You reach a winning position (+4.7).
  • If instead dxc3, then dxc3 and you stay on top.

Move by move

  • 16. Ke2 — king to e2

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #602.

SP-602 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on a1 and g1, the queen on b1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 261.

The engine's main line opens with c4.

Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #602

Provenance

Mined from the project's engine self-play games.

Pack 005 · SP-602

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