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Winning blow: queen to h5 (e2·6)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen e2 g8, rook h1, bishop d2, knight b3 h3, pawn f2 g2 h2 a4 c4 d4.

Black: king f6, rook h5, bishop c8 d8, knight g6 a8, pawn h4 f5 c6 e6 d7.

13 white and 11 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 16 points of material (38 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on f6.

It is White to move on move 21, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: e.

Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Qxh5 Ke7 22. Qhxg6 Ba5 23. Q6e8+

Why it works

  • Best move. queen to h5 is exactly what the engine plays (#3).
  • Spot on — queen to g6 (#3).
  • Precise: queen to e8 is the top choice (#3).
  • You win a piece — the rook.
  • If instead Ke7, then c5 and you win the rook.

Move by move

  • 21. Qxh5 — queen to h5 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #245.

SP-245 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.

The king starts on e1, the rooks on b1 and h1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 618.

The engine's main line opens with f4.

Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #245

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-245

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