Mate in 2: queen to h8 (h6·3)
c9-16944naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1450 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g2, queen h6, rook c1 h2, knight c3, pawn a2 b2 e2 d3 f3 c4 g4.
Black: king g8, queen e8, rook d7 f8, bishop e6, knight c6, pawn e4 c5 d6 g6 a7 b7.
12 white and 12 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Black are ahead by 2 points of material (29 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g2, the black king on g8.
It is White to move on move 20, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen.
The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Qh8+ Kf7 21. Rh7#
Why it works
- Great move! queen to h8 keeps the pressure (#1).
- Well found: rook to h7 (#).
- The line ends in a forced mate in 2.
- If instead Kf7, then Rh7# and it is mate.
Move by move
- 20. Qh8+ — queen to h8 with check
- Kf7 — king to f7
- 21. Rh7# — rook to h7 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
About this position
These pieces come from starting position #584.
SP-584 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on f1, the rooks on c1 and g1, the queen on a1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 285.
The engine's main line opens with c4.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #584Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-584
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