Mate in 2: knight to f6 (e4·7)
c9-17073naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1090 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook a1 e7, knight e4 d6, pawn g2 h2 c3 a4.
Black: king g8, rook c2, bishop f5, pawn h5 c6 g6.
9 white and 6 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
White are ahead by 9 points of material (20 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 33, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, d, e, f — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. Nf6+ Kf8 34. Rf7#
Why it works
- Best move. knight to f6 is exactly what the engine plays (#1).
- Spot on — rook to f7 (#).
- The line ends in a forced mate in 2.
- If instead Kf8, then Rf7# and it is mate.
Move by move
- 33. Nf6+ — knight to f6 with check
- Kf8 — king to f8
- 34. Rf7# — rook to f7 and it is checkmate
Types in this puzzle
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
About this position
These pieces come from starting position #444.
SP-444 · BastionGuard — King off-centre on c or f with both knights on inner files.
The king starts on f1, the rooks on a1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 716.
The engine's main line opens with c3.
Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #444Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-444
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads