Winning blow: knight to e5 (f3·14)
c9-17149naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen e8, bishop e2, knight f3, pawn f2 g2 h3 a4 a6.
Black: king h7, bishop a7, knight e5, pawn d4 h4 a5 f7 g7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 9 points of material (20 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on h7.
It is White to move on move 30, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b, c, e — natural highways for the rooks and queen. Half-open for White: d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Nxe5 d3 31. Bxd3+ f5 32. Bxf5+
Why it works
- Best move. knight to e5 is exactly what the engine plays (#4).
- Well found: bishop to d3 (#3).
- Precise: bishop to f5 is the top choice (#2).
- You win a piece — the knight.
- If instead d3, then Bxd3+ and you win the knight.
Move by move
- 30. Nxe5 — knight to e5 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #112.
SP-112 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on e1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2, g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 847.
The engine's main line opens with c4.
Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #112Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-112
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