♚Open in the app

Winning blow: pawn to d4 (e3·7)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, rook e1, knight f2, pawn h2 b3 e3 b5 g5.

Black: king f7, rook c3, bishop d4, pawn f5 b6 e6 g6 a7 h7.

8 white and 9 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

Black are ahead by 1 points of material (13 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on f7.

It is White to move on move 34, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: a, f.

The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. exd4 Rxb3 35. Ra1 e5 36. Rxa7+

Why it works

  • Great move! pawn to d4 keeps the pressure (+3.3).
  • rook to a1 develops smoothly.
  • Precise: rook to a7 is the top choice (+3.9).
  • You win a piece — the bishop.
  • If instead Rxb3, then Ra1 and you stay on top.

Move by move

  • 34. exd4 — pawn to d4 (capture)
  • Rxb3 — rook to b3 (capture)
  • 35. Ra1 — rook to a1
  • e5 — pawn to e5
  • 36. Rxa7+ — rook to a7 (capture) with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

About this position

These pieces come from starting position #163.

SP-163 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.

The king starts on e1, the rooks on c1 and g1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 787.

The engine's main line opens with g4.

Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #163

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-163

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: