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Winning blow: pawn to e5 (d4·28)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen f7, rook e1 c2, bishop b2, pawn a2 h2 b3 d4 g5.

Black: king b7, queen e5, knight e4, pawn e3 a5 h5 b6 g6 c7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 9 points of material (27 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on b7.

It is White to move on move 28, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: c, e.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. dxe5 Nc5 29. e6 a4 30. Qf3+

Why it works

  • Great move! pawn to e5 keeps the pressure (+12.1).
  • Well found: pawn to e6 (+12.8).
  • Precise: queen to f3 is the top choice (#6).
  • You win a piece — the queen.
  • If instead Nc5, then e6 and you win the queen.

Move by move

  • 28. dxe5 — pawn to e5 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #945.

SP-945 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on c1, the rooks on b1 and e1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, f2.

The setup belongs to the BastionGuard family; read right to left it becomes position 11.

The engine's main line opens with f4.

Morozov Balance Index: 9 of 100 — class D — largest edge. Engine evaluation of the starting position: +44 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #945

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-945

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