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Mate in 3: bishop to c6 (e4)

Shuffle Rating 1980Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1980 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen a6, rook a1, bishop e4, pawn a2 d2 e3 f3 f4.

Black: king d8, rook c8, bishop b8, knight f1, pawn c6 g6 c7 e7 h7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

White are ahead by 6 points of material (22 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on d8.

It is White to move on move 23, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: c, g, h.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Bxc6 e5 24. Qa3 exf4 25. Qf8#

Why it works

  • Best move. bishop to c6 is exactly what the engine plays (#2).
  • queen to a3 develops smoothly.
  • Precise: queen to f8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead e5, then Qa3 and you stay on top.

Move by move

  • 23. Bxc6 — bishop to c6 (capture)
  • e5 — pawn to e5
  • 24. Qa3 — queen to a3
  • exf4 — pawn to f4 (capture)
  • 25. Qf8# — queen to f8 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #368.

SP-368 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on e1, the rooks on d1 and f1, the queen on h1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneGuard family; read right to left it becomes position 303.

The engine's main line opens with g4.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #368

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-368

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