♚Open in the app

Mate in 3: queen to c6 (a4·3)

Shuffle Rating 1980Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1980 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen a4, rook b7, bishop e3, pawn e2 f2 d4 b6.

Black: king d8, rook c6 h8, bishop b8, pawn h3 e4 h4 c5 d5 e7.

8 white and 10 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 2 points of material (21 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on d8.

It is White to move on move 31, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): a, g — natural highways for the rooks and queen. Half-open for White: c, h.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Qxc6 Bc7 32. Qxc7+ Ke8 33. Qxe7#

Why it works

  • Best move. queen to c6 is exactly what the engine plays (#2).
  • Spot on — queen to c7 (#1).
  • Precise: queen to e7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Bc7, then Qxc7+ and you win the rook.

Move by move

  • 31. Qxc6 — queen to c6 (capture)
  • Bc7 — bishop to c7
  • 32. Qxc7+ — queen to c7 (capture) with check
  • Ke8 — king to e8
  • 33. Qxe7# — queen to e7 (capture) and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #436.

SP-436 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.

The king starts on g1, the rooks on a1 and h1, the queen on f1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartGuard family; read right to left it becomes position 718.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #436

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-436

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: