Winning blow: king to d1 (e1·9)
c9-17333naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen f1, rook a1 h1, bishop g1 e2, knight b2 a8, pawn a2 c2 g2 h2 f3 e4 e5.
Black: king d8, queen f8, rook h8, bishop b4 g8, knight c6, pawn f4 h5 g6 a7 b7 d7.
15 white and 12 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
White are ahead by 9 points of material (38 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on d8.
It is White to move on move 13, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. Kd1 Bc3 14. Bxa7 Nxa7 15. Qf2
Why it works
- Great move! king to d1 keeps the pressure (+4.0).
- Spot on — bishop to a7 (+4.3).
- A natural move: queen to f2.
- You reach a winning position (+4.8).
- If instead Ba5, then a3 and you stay on top.
Move by move
- 13. Kd1 — king to d1
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #461.
SP-461 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on e1, the rooks on a1 and h1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 696.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +47 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #461Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-461
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