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Winning blow: queen to b6 (f2·2)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen f2, rook a1 c1, bishop f1 a5, knight h1, pawn b2 a4 g4 f5.

Black: king b8, queen g5, rook a8 c8, bishop c6 f8, knight a7, pawn h4 e5 f6 d7 h7.

11 white and 12 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 1 points of material (32 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on b8.

It is White to move on move 22, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: d, e, h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qb6+ Bb7 23. Rc7 Qc1+ 24. Kxc1

Why it works

  • Great move! queen to b6 keeps the pressure (#4).
  • Well found: rook to c7 (#3).
  • Strong! king to c1 is the sharp choice (#2).
  • You win a piece — the queen.
  • If instead Bb7, then Rc7 and you stay on top.

Move by move

  • 22. Qb6+ — queen to b6 with check
  • Bb7 — bishop to b7
  • 23. Rc7 — rook to c7
  • Qc1+ — queen to c1 with check
  • 24. Kxc1 — king to c1 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Interference

A piece lands between defender and defended, cutting the connection.

Interference means planting a piece between the defender and what it defends, cutting the wire. Often it is a sacrifice: the piece lands on a square where it can be taken, yet two enemy defensive lines cross exactly there. Look for that intersection point — the square shared by two of the opponent's lines of defense. The intruder can be captured, but whichever piece takes it abandons its own duty.

About this position

These pieces come from starting position #838.

SP-838 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.

The king starts on b1, the rooks on a1 and e1, the queen on g1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartScout family; read right to left it becomes position 118.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 51 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +26 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #838

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-838

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