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Winning blow: king to d2 (e2·3)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e2, rook e8, bishop b4, knight g2, pawn f2 h2 c6 a7.

Black: king c7, bishop d2, pawn d5 f7 g7 h7.

8 white and 6 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 8 points of material (15 against 7; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e2, the black king on c7.

It is White to move on move 30, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): b, e — natural highways for the rooks and queen. Half-open for White: d, g.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Kxd2 Kb6 31. a8=Q Kb5 32. c7

Why it works

  • Best move. king to d2 is exactly what the engine plays (#4).
  • pawn to a8 develops smoothly.
  • A natural move: pawn to c7.
  • You win a piece — the bishop.
  • If instead Kxc6, then a8=Q+ and you win the bishop.

Move by move

  • 30. Kxd2 — king to d2 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #680.

SP-680 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on d1, the rooks on c1 and h1, the queen on a1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 477.

The engine's main line opens with Nf3, bringing the knight out to f3.

Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #680

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-680

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