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Winning blow: knight to g5 (e4·7)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen h8, rook d1 f2, knight e4, pawn e2 g2 f3 a4 h4 c5.

Black: king f7, queen b3, rook a8, pawn f4 d5 g5 h5.

11 white and 7 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

White are ahead by 10 points of material (28 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f7.

It is White to move on move 34, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: d.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. Nxg5+ Ke7 35. Qe5+ Kd8 36. Rxd5+

Why it works

  • Great move! knight to g5 keeps the pressure (#5).
  • Spot on — queen to e5 (#7).
  • Precise: rook to d5 is the top choice (#5).
  • You win decisive material (+15.0).
  • If instead Ke7, then Qg7+ and you stay on top.

Move by move

  • 34. Nxg5+ — knight to g5 (capture) with check

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #204.

SP-204 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on e1, the rooks on d1 and h1, the queen on a1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 668.

The engine's main line opens with c3.

Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 45, 400 000 000 nodes).

In 50 self-play games White scored 46.0% (95% CI 33.0–59.6%).

Explore position #204

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-204

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