Mate in 3: queen to g8 (e6·3)
c9-17561naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1980 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, queen e6, rook b1, bishop e1, knight e4, pawn e2 a3 d3 d4 g5.
Black: king b8, rook b6, knight e3, pawn a7 c7 e7.
10 white and 6 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 14 points of material (25 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d2, the black king on b8.
It is White to move on move 27, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, f, h — natural highways for the rooks and queen. Half-open for White: c.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Qg8+ Kb7 28. Nc5+ Kc6 29. Qe6#
Why it works
- Best move. queen to g8 is exactly what the engine plays (#2).
- Spot on — knight to c5 (#1).
- Precise: queen to e6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kb7, then Nc5+ and you stay on top.
Move by move
- 27. Qg8+ — queen to g8 with check
- Kb7 — king to b7
- 28. Nc5+ — knight to c5 with check
- Kc6 — king to c6
- 29. Qe6# — queen to e6 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
About this position
These pieces come from starting position #458.
SP-458 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on d1, the rooks on a1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 693.
The engine's main line opens with Nb3, bringing the knight out to b3.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #458Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-458
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