Winning blow: rook to d7 (d3·4)
c9-17730naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1150 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen e4, rook d3, bishop b2 c2, knight c1, pawn a2 e2 f2 h2 b4 h5 e6.
Black: king e7, queen h8, rook g8, bishop a8 b8, knight f5 c7, pawn g4 c5 b6 a7 f7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 19.
The position in numbers
Black are ahead by 1 points of material (30 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on e7.
It is White to move on move 19, with 55 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: c, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
19. Rd7+ Ke8 20. Qxf5
Why it works
- Great move! rook to d7 keeps the pressure (#4).
- Well found: queen to f5 (#3).
- You win a piece — the knight.
- If instead Ke8, then Qxf5 and you win the knight.
Move by move
- 19. Rd7+ — rook to d7 with check
- Ke8 — king to e8
- 20. Qxf5 — queen to f5 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #272.
SP-272 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on e1, the rooks on d1 and g1, the queen on h1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the ThroneGuard family; read right to left it becomes position 591.
The engine's main line opens with g3.
Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +58 centipawns for White (depth 42, 400 000 000 nodes).
In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).
Explore position #272Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-272
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