Winning blow: pawn to f3 (g2·14)
c9-17809naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d1, rook h2, bishop d2, knight e2, pawn b2 g2 d3 a4 h4.
Black: king g8, queen c8, rook d6, bishop f3, knight f7, pawn d4 f4 c5 h5 a6 c7 g7.
10 white and 12 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 2 points of material (25 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 26, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c, f.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. gxf3 Rb6 27. Bc1 Ne5 28. Nxf4
Why it works
- Great move! pawn to f3 keeps the pressure (+2.9).
- bishop to c1 develops smoothly.
- Precise: knight to f4 is the top choice (+3.2).
- You win a piece — the bishop.
- If instead Rb6, then Bc1 and you win the bishop.
Move by move
- 26. gxf3 — pawn to f3 (capture)
- Rb6 — rook to b6
- 27. Bc1 — bishop to c1
- Ne5 — knight to e5
- 28. Nxf4 — knight to f4 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
About this position
These pieces come from starting position #26.
SP-26 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.
The king starts on g1, the rooks on d1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartScout family; read right to left it becomes position 933.
The engine's main line opens with c4.
Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #26Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-26
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads