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Mate in 3: bishop to h6 (g5·2)

Shuffle Rating 1980Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1980 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen b3, rook g1, bishop g5, knight h5, pawn a2 b2 e2 f3 c4 h4 f5.

Black: king g8, rook a8 e8, bishop c8, knight a1, pawn a4 c5 f6 b7 f7 h7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 5 points of material (27 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on g8.

It is White to move on move 22, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): d, g — natural highways for the rooks and queen.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Bh6+ Kh8 23. Bg7+ Kg8 24. Nxf6#

Why it works

  • Best move. bishop to h6 is exactly what the engine plays (#2).
  • Spot on — bishop to g7 (#1).
  • Precise: knight to f6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kh8, then Bg7+ and you stay on top.

Move by move

  • 22. Bh6+ — bishop to h6 with check
  • Kh8 — king to h8
  • 23. Bg7+ — bishop to g7 with check
  • Kg8 — king to g8
  • 24. Nxf6# — knight to f6 (capture) and it is checkmate

Types in this puzzle

Knight mate

The knight lands the killing blow from its unique angle.

In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #519.

SP-519 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.

The king starts on e1, the rooks on a1 and g1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 530.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #519

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-519

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