Winning blow: pawn to e3 (d2·12)
c9-17916naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, rook d1 g8, bishop d8, knight b2, pawn d2 h2 c5 f5.
Black: king b7, pawn e3 h4 f6.
9 white and 4 black pieces are on the board; the puzzle position arises after move 36.
The position in numbers
White are ahead by 17 points of material (20 against 3; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on b7.
It is White to move on move 36, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, b, g — natural highways for the rooks and queen. Half-open for White: e.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
36. dxe3 Kc6 37. Bxf6 Kc7 38. Bd4
Why it works
- Best move. pawn to e3 is exactly what the engine plays (#5).
- Spot on — bishop to f6 (#4).
- A natural move: bishop to d4.
- You win decisive material (+15.0).
- If instead h3, then Rd6 and you stay on top.
Move by move
- 36. dxe3 — pawn to e3 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #557.
SP-557 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on c1, the rooks on a1 and h1, the queen on f1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 504.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +63 centipawns for White (depth 44, 400 000 000 nodes).
In 50 self-play games White scored 65.0% (95% CI 51.1–76.7%).
Explore position #557Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-557
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