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Winning blow: knight to c7 (b5·11)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen a3, rook b1 h2, bishop g4, knight b5 d6, pawn a2 f2 g3 e4 h6.

Black: king f8, rook h8, bishop c7, knight f4, pawn e5 g6 h7.

12 white and 7 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 19 points of material (33 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f8.

It is White to move on move 28, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Nxc7 Ke7 29. gxf4 Rd8 30. Nde8+

Why it works

  • Best move. knight to c7 is exactly what the engine plays (#4).
  • Spot on — pawn to f4 (#3).
  • Precise: knight to e8 is the top choice (#2).
  • You win a piece — the bishop.
  • If instead Ne2+, then Bxe2 and you win the bishop.

Move by move

  • 28. Nxc7 — knight to c7 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #137.

SP-137 · RampartScout — King on b or g with a knight already on the edge — the least common of the position families (72 in all).

The king starts on g1, the rooks on b1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartScout family; read right to left it becomes position 825.

The engine's main line opens with b4.

Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #137

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-137

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