Winning blow: rook to d5 (g5)
c9-18023naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b3, queen g8, rook a1 g5, bishop c1, pawn b2 h2 c3 b6.
Black: king d8, queen f7, rook c4, bishop e8, knight g6, pawn d3 a6 b7 e7 g7.
9 white and 10 black pieces are on the board; the puzzle position arises after move 35.
The position in numbers
White are ahead by 1 points of material (26 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b3, the black king on d8.
It is White to move on move 35, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: a, d, e, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
35. Rd5+ Kc8 36. Qxf7 Bxf7 37. Kxc4
Why it works
- Great move! rook to d5 keeps the pressure (+5.2).
- Well found: queen to f7 (+5.6).
- Strong! king to c4 is the sharp choice (+5.7).
- You win a piece — the queen.
- If instead Kc8, then Qxf7 and you win the queen.
Move by move
- 35. Rd5+ — rook to d5 with check
- Kc8 — king to c8
- 36. Qxf7 — queen to f7 (capture)
- Bxf7 — bishop to f7 (capture)
- 37. Kxc4 — king to c4 (capture)
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Simplification
Trade the heavy pieces and steer into a won endgame.
Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.
About this position
These pieces come from starting position #836.
SP-836 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on a1 and f1, the queen on g1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 126.
The engine's main line opens with f4.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #836Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-836
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