Mate in 2: rook to e4
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The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1090 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d6, rook e5, bishop b1, knight g4, pawn f2 g2 h3 a4.
Black: king c4, queen g5, bishop d7, pawn h4 b6 a7 g7.
9 white and 7 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
White are ahead by 8 points of material (24 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on c4.
It is White to move on move 33, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: b.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. Re4+ Kc3 34. Qb4#
Why it works
- Best move. rook to e4 is exactly what the engine plays (#1).
- Spot on — queen to b4 (#).
- The line ends in a forced mate in 2.
- If instead Kc3, then Qb4# and it is mate.
Move by move
- 33. Re4+ — rook to e4 with check
- Kc3 — king to c3
- 34. Qb4# — queen to b4 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #432.
SP-432 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on c1 and h1, the queen on f1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the RampartGuard family; read right to left it becomes position 719.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 95 of 100 — class A — most balanced. Engine evaluation of the starting position: +3 centipawns for White (depth 46, 400 000 000 nodes).
In 50 self-play games White scored 54.0% (95% CI 40.4–67.0%).
Explore position #432Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-432
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