Winning blow: rook to d1 (c1)
c9-18482naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, queen e5, rook c1, bishop c6, pawn a2 f2 b3 g3 c4 f4 h4.
Black: king f8, queen d8, rook d1 g8, knight f6, pawn b4 a5 f5 h5 g6 f7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Black are ahead by 4 points of material (24 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c2, the black king on f8.
It is White to move on move 25, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Rxd1 Qe7 26. f3 Nh7 27. Qxa5
Why it works
- Great move! rook to d1 keeps the pressure (+4.5).
- pawn to f3 develops smoothly.
- Precise: queen to a5 is the top choice (+4.0).
- You win a piece — the rook.
- If instead Qe7, then f3 and you win the rook.
Move by move
- 25. Rxd1 — rook to d1 (capture)
- Qe7 — queen to e7
- 26. f3 — pawn to f3
- Nh7 — knight to h7
- 27. Qxa5 — queen to a5 (capture)
Types in this puzzle
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
About this position
These pieces come from starting position #226.
SP-226 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on e1, the rooks on c1 and h1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 631.
The engine's main line opens with b4.
Morozov Balance Index: 97 of 100 — class A — most balanced. Engine evaluation of the starting position: +6 centipawns for White (depth 50, 400 000 000 nodes).
Explore position #226Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-226
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