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Mate in 3: bishop to h5

c9-18582
Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, rook g1 g3, bishop e2, pawn d2 e3 b5.

Black: king h6, queen h5, pawn a6 e6 d7 f7 h7.

7 white and 7 black pieces are on the board; the puzzle position arises after move 35.

The position in numbers

White are ahead by 2 points of material (16 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on h6.

It is White to move on move 35, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): c, g — natural highways for the rooks and queen. Half-open for White: a, f, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

35. Bxh5 axb5 36. Bxf7 d6 37. Rh3#

Why it works

  • Great move! bishop to h5 keeps the pressure (#2).
  • Spot on — bishop to f7 (#1).
  • Precise: rook to h3 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead axb5, then Bxf7 and you win the queen.

Move by move

  • 35. Bxh5 — bishop to h5 (capture)
  • axb5 — pawn to b5 (capture)
  • 36. Bxf7 — bishop to f7 (capture)
  • d6 — pawn to d6
  • 37. Rh3# — rook to h3 and it is checkmate

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Queen endgame

Queens on an open board — precision above all.

Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.

About this position

These pieces come from starting position #497.

SP-497 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on f1, the rooks on b1 and h1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionGuard family; read right to left it becomes position 555.

The engine's main line opens with c4.

Morozov Balance Index: 98 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 46, 400 000 000 nodes).

In 50 self-play games White scored 48.0% (95% CI 34.8–61.5%).

Explore position #497

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-497

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