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Winning blow: queen to e6 (c8)

Shuffle Rating 1010Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1010 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c8, rook e1, bishop a1, pawn a2 f2 h2 b3 g3 f4 b5.

Black: king f7, rook d2 h8, bishop b8, pawn f5 f6 g6 a7 e7 g7.

11 white and 10 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

White are ahead by 5 points of material (24 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f7.

It is White to move on move 19, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Qe6+ Kf8 20. Qxe7+ Kg8 21. Bxf6

Why it works

  • Great move! queen to e6 keeps the pressure (#5).
  • Spot on — queen to e7 (#4).
  • Strong! bishop to f6 is the sharp choice (#3).
  • You win decisive material (+15.0).
  • If instead Kf8, then Qxe7+ and you stay on top.

Move by move

  • 19. Qe6+ — queen to e6 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #864.

SP-864 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on e1, the rooks on d1 and f1, the queen on c1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: g2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 95.

The engine's main line opens with Ng3, bringing the knight out to g3.

Morozov Balance Index: 5 of 100 — class D — largest edge. Engine evaluation of the starting position: +49 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #864

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-864

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