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Winning blow: knight to e3 (d5)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h3, queen g2, rook f1, knight d5, pawn a2 c3 e4 c6.

Black: king g7, queen e3, knight g6, pawn g3 b6 d6 e6 h6 a7 c7.

8 white and 10 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 2 points of material (21 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h3, the black king on g7.

It is White to move on move 28, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 7. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: b, d, g, h.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Nxe3 b5 29. Kxg3 b4 30. cxb4

Why it works

  • Great move! knight to e3 keeps the pressure (#6).
  • Spot on — king to g3 (#7).
  • Precise: pawn to b4 is the top choice (#6).
  • You win a piece — the queen.
  • If instead b5, then Qxg3 and you win the queen.

Move by move

  • 28. Nxe3 — knight to e3 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #81.

SP-81 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on f1, the rooks on e1 and g1, the queen on h1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 875.

The engine's main line opens with g4.

Morozov Balance Index: 24 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +35 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #81

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-81

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