Winning blow: bishop to d5 (h1·9)
c9-18928naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen a5, rook d1 f1, bishop g1 h1, knight a3, pawn a2 b2 c2 h2 d3 f4 e5.
Black: king c7, queen c6, rook d5 f8, bishop g8 h8, knight b6 b8, pawn a4 d4 f5 g6 b7 h7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
Black are ahead by 2 points of material (35 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c7.
It is White to move on move 14, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. Bxd5 Qxd5 15. Nb5+ Qxb5 16. Qxb5
Why it works
- Great move! bishop to d5 keeps the pressure (+5.5).
- Well found: knight to b5 (+5.4).
- Strong! queen to b5 is the sharp choice (+5.4).
- You win a piece — the queen.
- If instead Qxd5, then Nb5+ and you stay on top.
Move by move
- 14. Bxd5 — bishop to d5 (capture)
- Qxd5 — queen to d5 (capture)
- 15. Nb5+ — knight to b5 with check
- Qxb5 — queen to b5 (capture)
- 16. Qxb5 — queen to b5 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #79.
SP-79 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.
The king starts on d1, the rooks on c1 and f1, the queen on e1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 880.
The engine's main line opens with f4.
Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #79Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-79
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