Mate in 3: queen to e8 (e6)
c9-19056naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g2, queen e6, rook c6 d7, bishop g3, pawn a2 h2 b3 f3 g4 d5.
Black: king h8, queen g5, rook e8, knight f2, pawn a5 h5 f6.
11 white and 7 black pieces are on the board; the puzzle position arises after move 35.
The position in numbers
White are ahead by 8 points of material (28 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g2, the black king on h8.
It is White to move on move 35, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
35. Qxe8+ Qg8 36. Qxh5+ Qh7 37. Qxh7#
Why it works
- Best move. queen to e8 is exactly what the engine plays (#2).
- Spot on — queen to h5 (#1).
- Precise: queen to h7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Qg8, then Qxh5+ and you win the rook.
Move by move
- 35. Qxe8+ — queen to e8 (capture) with check
- Qg8 — queen to g8
- 36. Qxh5+ — queen to h5 (capture) with check
- Qh7 — queen to h7
- 37. Qxh7# — queen to h7 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
About this position
These pieces come from starting position #300.
SP-300 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on e1, the rooks on d1 and f1, the queen on a1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 380.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 98 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 49, 400 000 000 nodes).
In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).
Explore position #300Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-300
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