Winning blow: queen to c6 (c2·2)
c9-19060naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A piece strikes across the board from its Chess960 starting square.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1010 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
From some Chess960 setups a bishop or queen rakes a long diagonal straight from move one. Trace those long-range lines into the enemy camp: a single opened file or diagonal can create an immediate pin, skewer or mating threat.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen c2, rook d1 g1, bishop a1 h1, knight b1 f5, pawn d2 e2 f2 g2 h2 b4.
Black: king g8, queen b7, rook d8 f8, bishop a8 h8, knight c6 e6, pawn a7 c7 d7 e7 f7 g7 h7.
14 white and 15 black pieces are on the board; the puzzle position arises after move 8.
The position in numbers
Black are ahead by 1 points of material (37 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on g8.
It is White to move on move 8, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, c.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
8. Qxc6 Rfe8 9. Qxb7 Bxb7 10. Bc3
Why it works
- Great move! queen to c6 keeps the pressure (+4.1).
- Spot on — queen to b7 (+4.0).
- A natural move: bishop to c3.
- You win a piece — the queen.
- If instead Rfe8, then Qxb7 and you win the queen.
Move by move
- 8. Qxc6 — queen to c6 (capture)
Types in this puzzle
Long-range opener
From its unusual home square a long-range piece strikes across the board.
The long-range opener: a bishop, rook or queen strikes across the whole board straight from its starting area. In Chess960 the long-range pieces sit on unfamiliar squares, and a single pawn move can uncover a shot deep into the enemy camp. In the opening, trace with your eyes the diagonals and files of every long-range piece — yours and theirs. The mistake is pushing a pawn without checking whose line you have just opened.
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
About this position
These pieces come from starting position #211.
SP-211 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on e1, the rooks on d1 and g1, the queen on c1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 643.
The engine's main line opens with g3.
Morozov Balance Index: 78 of 100 — class A — most balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #211Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-211
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