Winning blow: pawn to d6 (e5·8)
c9-19153naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f3, rook g1, knight a6, pawn a2 d2 g2 e3 e5.
Black: king f8, rook d6 g7, knight a1, pawn h4 b5 g5 e6 f7.
8 white and 9 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
Black are ahead by 5 points of material (13 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f3, the black king on f8.
It is White to move on move 23, with 23 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: b, f, h.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. exd6 g4+ 24. Ke2 Rg5 25. Rxa1
Why it works
- Great move! pawn to d6 keeps the pressure (+4.0).
- king to e2 develops smoothly.
- Precise: rook to a1 is the top choice (+4.1).
- You win a piece — the rook.
- If instead g4+, then Ke2 and you win the rook.
Move by move
- 23. exd6 — pawn to d6 (capture)
- g4+ — pawn to g4 with check
- 24. Ke2 — king to e2
- Rg5 — rook to g5
- 25. Rxa1 — rook to a1 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
About this position
These pieces come from starting position #81.
SP-81 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on f1, the rooks on e1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 875.
The engine's main line opens with g4.
Morozov Balance Index: 24 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +35 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #81Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-81
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