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Winning blow: knight to e6 (g5·17)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e2, queen h5 g8, rook a1 f1, bishop c1 f3, knight e3 g5, pawn a2 b2 c2 f2 g4.

Black: king c7, rook a8, bishop c3, knight b8, pawn c6 h6 a7 b7.

14 white and 8 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

White are ahead by 30 points of material (45 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e2, the black king on c7.

It is White to move on move 20, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: h.

White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Ne6+ Kd6 21. Nc4+ Kd7 22. Qhe8#

Why it works

  • Best move. knight to e6 is exactly what the engine plays (#2).
  • Spot on — knight to c4 (#1).
  • Precise: queen to e8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kd6, then Nc4+ and you stay on top.

Move by move

  • 20. Ne6+ — knight to e6 with check
  • Kd6 — king to d6
  • 21. Nc4+ — knight to c4 with check
  • Kd7 — king to d7
  • 22. Qhe8# — queen to e8 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #471.

SP-471 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.

The king starts on e1, the rooks on a1 and f1, the queen on g1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: c2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 674.

The engine's main line opens with d3.

Morozov Balance Index: 100 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 47, 400 000 000 nodes).

In 50 self-play games White scored 50.0% (95% CI 36.6–63.4%).

Explore position #471

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-471

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