Winning blow: king to d1 (c1·9)
c9-19256naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, rook b1 h1, bishop e2 d4, knight a1, pawn b2 c2 g2 h2 e4 d5.
Black: king d8, rook a8, bishop f4 f7, knight g4, pawn f5 d6 g6 b7 c7 e7 h7.
12 white and 12 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
White are ahead by 4 points of material (25 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d8.
It is White to move on move 16, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 7. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: f.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Kd1 c5 17. dxc6 bxc6 18. exf5
Why it works
- Great move! king to d1 keeps the pressure (+3.5).
- Spot on — pawn to c6 (+4.0).
- Precise: pawn to f5 is the top choice (+3.8).
- You reach a winning position (+3.8).
- If instead Ra4, then c4 and you stay on top.
Move by move
- 16. Kd1 — king to d1
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #270.
SP-270 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on c1, the rooks on b1 and h1, the queen on e1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 596.
The engine's main line opens with f3.
Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: +11 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #270Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-270
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