Winning blow: rook to d7 (d1·9)
c9-19378naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook d1 f1, bishop b6, knight b3, pawn e2 h2 g3 c4 a7 e7.
Black: king f7, queen a8, rook d7 g8, bishop g7, pawn e4 f4 b7 h7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Black are ahead by 4 points of material (22 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f7.
It is White to move on move 25, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, f.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Rxd7 Be5 26. Rd8 Kxe7 27. Rxa8
Why it works
- Great move! rook to d7 keeps the pressure (+6.1).
- Spot on — rook to d8 (+5.3).
- Strong! rook to a8 is the sharp choice (+6.8).
- You win a piece — the queen.
- If instead Be5, then Rd8 and you win the rook.
Move by move
- 25. Rxd7 — rook to d7 (capture)
- Be5 — bishop to e5
- 26. Rd8 — rook to d8
- Kxe7 — king to e7 (capture)
- 27. Rxa8 — rook to a8 (capture)
Types in this puzzle
Rook fork
The rook attacks two targets along rank and file at the same time.
A rook fork attacks two targets from one square — one along the file, the other along the rank. Look for enemy pieces standing at a right angle to each other, both visible from a single safe square. This is bread and butter in endgames, where a rook check picks up loose pieces and pawns along the way. Test every rook check you have: does it also hit something valuable on the other line?
Queen trap
The strongest piece ventures too far — and cannot come back.
A queen trap catches the strongest piece after it ventures too far and finds no way home. The usual story is a queen grabbing a distant pawn — the classic poisoned pawn. The warning signs: the queen has few retreat squares, and enemy minor pieces cut them off one by one, gaining tempo with every move. Before your queen snacks on a pawn in enemy territory, count her escape routes — fewer than two means stay home.
Interference
A piece lands between defender and defended, cutting the connection.
Interference means planting a piece between the defender and what it defends, cutting the wire. Often it is a sacrifice: the piece lands on a square where it can be taken, yet two enemy defensive lines cross exactly there. Look for that intersection point — the square shared by two of the opponent's lines of defense. The intruder can be captured, but whichever piece takes it abandons its own duty.
About this position
These pieces come from starting position #47.
SP-47 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on d1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 912.
The engine's main line opens with f4.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #47Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-47
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