Mate in 3: pawn to g6 (h5·5)
c9-19437naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1980 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h6, rook h1 e5, bishop b1 c3, pawn a2 f2 g2 b3 h5.
Black: king g8, rook c4, bishop b6 a8, knight f8, pawn d4 f5 g6 a7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
White are ahead by 12 points of material (30 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 24, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen. Half-open for White: d.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. hxg6 Nxg6 25. Qxg6+ Kf8 26. Rh8#
Why it works
- Best move. pawn to g6 is exactly what the engine plays (#2).
- Spot on — queen to g6 (#1).
- Precise: rook to h8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Nxg6, then Qxg6+ and you win the knight.
Move by move
- 24. hxg6 — pawn to g6 (capture)
- Nxg6 — knight to g6 (capture)
- 25. Qxg6+ — queen to g6 (capture) with check
- Kf8 — king to f8
- 26. Rh8# — rook to h8 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #384.
SP-384 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on d1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartGuard family; read right to left it becomes position 767.
The engine's main line opens with c4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #384Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-384
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads