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Winning blow: queen to f5 (c5·2)

Shuffle Rating 1510Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1510 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c5, rook b1 e1, bishop e6, knight f3 c6, pawn a2 f2 g2 h2 b3 d4.

Black: king g6, queen c7, rook b4 g8, bishop d8, pawn a3 a5 g7 h7.

13 white and 9 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 8 points of material (34 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g6.

It is White to move on move 28, with 55 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Qf5+ Kh6 29. Qh3+ Kg6 30. Nfe5+

Why it works

  • Best move. queen to f5 is exactly what the engine plays (#5).
  • Spot on — queen to h3 (#4).
  • Precise: knight to e5 is the top choice (#3).
  • You win decisive material (+15.0).
  • If instead Kh6, then Qh3+ and you stay on top.

Move by move

  • 28. Qf5+ — queen to f5 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #581.

SP-581 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.

The king starts on f1, the rooks on b1 and g1, the queen on a1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 282.

The engine's main line opens with b4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #581

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-581

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