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Winning blow: bishop to e5 (b2·3)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen h4, rook d1 f1, bishop b2 d3, knight e3, pawn a2 d2 e2 g2 h2 b3.

Black: king b8, queen d7, rook h6 d8, bishop e5 f7, knight a6, pawn b5 c5 h5 f6 a7 e7 g7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

Black are ahead by 1 points of material (34 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on b8.

It is White to move on move 19, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, f.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Bxe5+ fxe5 20. Rxf7

Why it works

  • Great move! bishop to e5 keeps the pressure (+5.0).
  • Well found: rook to f7 (+5.2).
  • You win a piece — the bishop.
  • If instead fxe5, then Rxf7 and you win the bishop.

Move by move

  • 19. Bxe5+ — bishop to e5 (capture) with check
  • fxe5 — pawn to e5 (capture)
  • 20. Rxf7 — rook to f7 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #124.

SP-124 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on f1, the rooks on d1 and h1, the queen on c1.

The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionScout family; read right to left it becomes position 844.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #124

Provenance

Mined from the project's engine self-play games.

Pack 005 · SP-124

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