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Winning blow: knight to h6 (f5·13)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, rook g1 d8, bishop b5, knight f5 b6, pawn h2 a4 f4.

Black: king f7, rook a5, knight g5, pawn b4 h6 b7.

9 white and 6 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

White are ahead by 11 points of material (22 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on f7.

It is White to move on move 33, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): c, d, e, g — natural highways for the rooks and queen. Half-open for White: b.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. Nxh6+ Kf6 34. Rxg5 Rxb5 35. axb5

Why it works

  • Great move! knight to h6 keeps the pressure (#4).
  • Spot on — rook to g5 (#3).
  • Precise: pawn to b5 is the top choice (#3).
  • You win a piece — the rook.
  • If instead Ke6, then Rxg5 and you win the knight.

Move by move

  • 33. Nxh6+ — knight to h6 (capture) with check

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #645.

SP-645 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.

The king starts on e1, the rooks on a1 and f1, the queen on g1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 218.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #645

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-645

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