Mate in 3: queen to f4 (c1·2)
c9-19759naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen c1, rook b1, bishop g6 h6, knight f3, pawn a2 g2 h2 c3 d5.
Black: king f8, queen a8, rook d8 e8, bishop a6, knight d7 g7, pawn c5 h5 a7.
11 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 3 points of material (28 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on f8.
It is White to move on move 26, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, e, f — natural highways for the rooks and queen.
White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Qf4+ Ke7 27. d6+ Ke6 28. Bf7#
Why it works
- Great move! queen to f4 keeps the pressure (#2).
- Spot on — pawn to d6 (#1).
- Strong! bishop to f7 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Ke7, then d6+ and you stay on top.
Move by move
- 26. Qf4+ — queen to f4 with check
- Ke7 — king to e7
- 27. d6+ — pawn to d6 with check
- Ke6 — king to e6
- 28. Bf7# — bishop to f7 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
About this position
These pieces come from starting position #429.
SP-429 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on f1, the rooks on a1 and h1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionGuard family; read right to left it becomes position 728.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 100 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 50, 400 000 000 nodes).
In 50 self-play games White scored 50.0% (95% CI 36.6–63.4%).
Explore position #429Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-429
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