Winning blow: king to d1 (c1·12)
c9-20048naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen e5, rook c4, bishop c3, knight e2 e3, pawn a3 g3 a4 c6.
Black: king c8, queen g8, rook d1, bishop e8, knight g6, pawn a5 b7 h7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
White are ahead by 4 points of material (27 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c8.
It is White to move on move 25, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen. Half-open for White: b, h.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Kxd1 Nxe5 26. cxb7+ Kxb7 27. Bxe5
Why it works
- Great move! king to d1 keeps the pressure (+2.8).
- Spot on — pawn to b7 (+3.3).
- Strong! bishop to e5 is the sharp choice (+3.2).
- You reach a winning position (+3.2).
- If instead Nxe5, then cxb7+ and you stay on top.
Move by move
- 25. Kxd1 — king to d1 (capture)
- Nxe5 — knight to e5 (capture)
- 26. cxb7+ — pawn to b7 (capture) with check
- Kxb7 — king to b7 (capture)
- 27. Bxe5 — bishop to e5 (capture)
Types in this puzzle
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Double check
Two pieces give check at once — only a king move can answer.
A double check is check from two pieces at once: the one that moved and the one it unveiled. Blocking or capturing is useless against two checks — only a king move helps. Look for a discovered check where the front piece can give check as well. It is the most forcing move in chess: you may even hang your queen with it, because nobody has time to take her.
About this position
These pieces come from starting position #952.
SP-952 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on c1, the rooks on a1 and d1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 13.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 16 of 100 — class D — largest edge. Engine evaluation of the starting position: +39 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #952Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-952
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