Mate in 3: queen to f5 (d3)
c9-20088naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen d3, rook g3, pawn a2 c2 f2 g2 h4.
Black: king h7, queen f5, rook g8, bishop a8, knight b1 d8, pawn h5 c6 a7.
8 white and 9 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
Black are ahead by 7 points of material (19 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on h7.
It is White to move on move 22, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, d, e — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qxf5+ Kh6 23. Rxg8 Nf7 24. Qg6#
Why it works
- Great move! queen to f5 keeps the pressure (#2).
- Spot on — rook to g8 (#1).
- Precise: queen to g6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kh6, then Rxg8 and you win the queen.
Move by move
- 22. Qxf5+ — queen to f5 (capture) with check
- Kh6 — king to h6
- 23. Rxg8 — rook to g8 (capture)
- Nf7 — knight to f7
- 24. Qg6# — queen to g6 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #48.
SP-48 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on e1 and h1, the queen on f1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the RampartGuard family; read right to left it becomes position 911.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #48Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-48
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